Apples GPU Software team provides the graphics software foundation across all of Apple's innovative products, including iPhone, iPad, Apple TV, Mac, and Apple Watch. Our responsibilities encompass the frameworks, developer tools, and device drivers for the GPU and Display on Apples hardware.
Metal 2 provides near-direct access to the graphics processing unit (GPU), enabling you to improve the graphics and compute potential of apps on iOS, macOS, watchOS, and tvOS. Building upon an efficient low-overhead architecture with pre-compiled shaders, fine-grained resource control, and multithreading support, Metal 2 further boosts performance by enabling the GPU to take more control of the rendering pipeline. Moving beyond just graphics, Metal 2's deep support for GPU-accelerated machine learning and improved developer tools make it even easier to debug, optimize, and deploy Metal apps. On Mac, Metal 2 adds support for virtual reality (VR) rendering and external GPUs, and provides new APIs and optimizations to help developers adapt these new technologies within their apps.
GPUSW's Metal Ecosystem team is now seeking a world-class, driven, and dedicated engineer to work alongside developers to integrate and optimize Metal into their iOS and macOS applications. Are you ready to engage with developers to advance their success using Apples tools and technologies related to Metal?
Analyze developers products and report on their use of the Metal API, recommending optimizations, algorithms, and techniques to improve their applications
Host developers during in-person engineering sessions
You will be a key source for all aspects of Metal application development, including engineering, documentation, training, and relationship management
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