The Apple Media Products Engineering team is one of the most exciting examples of Apples long-held passion for combining art and technology. These are the people who power the App Store, Apple TV, Apple Music, Apple Podcasts, and Apple Books. And they do it on a massive scale, meeting Apples high expectations with high performance to deliver a huge variety of entertainment in over 35 languages to more than 150 countries.
These engineers build secure, end-to-end solutions. They develop the custom software used to process all the creative work, the tools that providers use to deliver that media, all the server-side systems, and the APIs for many Apple services.
Apple Media Product Workflow Engineering Team is looking for a Software Engineer to provide new applications and infrastructure in order to support its fast paced growth. We build complex applications utilizing React, Redux and other backend systems to drive this growth. Our applications are responsible for the creation and delivery of content needed to support Apple Music, App, Video, Books, Podcasts and other verticals. We are at the very beginning of a multi-year program to scale our content delivery pipelines and operations.
We are looking for an experienced software engineer to join our team dedicated to system evolution across DSCE. As with any software that has lasted more than 15 years, there are always opportunities to leverage new technology to improve performance, use fewer resources, simplify operations, and more. Our mission is to make engineers more productive while building efficiency and quality into our systems. This is a high-leverage, high-impact role that will expose you to all the systems Apple uses to process digital content for delivery to well over a billion people worldwide!
We're a team of consummate tech geeks who love figuring out how things work and trying to make them better. Sometimes it's a little tweak, sometimes it's a fundamental shift - usually it's somewhere in between. We brainstorm on whiteboards, share ideas at team lunches and pot-lucks, build prototypes, present proposals to teams, embed for a while to help them get started, check the metrics, and repeat!
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